![]() Making matters worse is that the same bloke does multiple voices with little variation in fact a lot of time it sounds like he’s talking to himself. Missions and correspondence are received via your smartphone and accompanied by some of the worst voice acting I have ever heard. ![]() Other times you won’t respawn at all, you’ll just lie there like road kill arms flailing about like a wacky waving inflatable arm-flailing tubeman and be forced to restart. Sometimes you’ll respawn facing the opposite direction as to where you need to go and if you’re lucky to have perished inside a tunnel, chances are you’ll respawn on the road above the tunnel or somewhere else on the map where you cannot make it back onto the road meaning you’ll need to restart. If you happen to kamikaze into a wall at high speed, more than likely you’ll respawn facing the wall or the item you hit (parked car etc.). The respawn system is another broken mechanic. This is if you can get close enough to engage in combat without touching motorbikes and spontaneously bursting into flames, which is usually how these engagements end up going down. You can line up a sweet takedown with one of many melee weapons at your disposal (chains, batons, swords and guns) only for the AI opponent to ride off unharmed, while the rider next to you attacks you and appears to miss you but ends up smoking your arse. The shoddy hit detection extends to the game’s combat. Sometimes you can respawn and simply fall over and explode while other times you can simply drive through buildings and other vehicles as if you’re Nicholas Cage in Ghost Rider. You can hit an oncoming car at top speed and be catapulted into the air before landing on your two wheels like a member of Nitro Circus or you can scratch a wall and explode and burst into flames. Making the driving even more of a game of Russian roulette is just how broken the hit detection is. If you persevere long enough you can learn to handbrake around corners by using the X button on PS4 (an odd decision), but even that is a chook raffle as to whether you make it around the corner alive. All of the various bike types are almost impossible to turn corners at speed, and attempting to do so usually results in a comical crash animation. You’d think that being a racer the developer would have at least made sure that driving and handling was somewhat adequate, but like most aspects of Road Rage the handling of your bike is awful. It is up to you to infiltrate the gangs and take down the big kahuna and liberate Ashen from villainy. Now, the Ashen populous live out their days in their designated district, unable to venture beyond the wall containing them in fear of the biker gangs that have an iron grip on the city and its authorities. ![]() ![]() ![]() Ashen is made up of seven districts (all with creative names such as Subtroit, Downtown and Farmlands), all of which were sectioned off after the event known as Day One, where the people of Ashen rioted against the multinationals. Road Rage sees the player take control of either a male or female protagonist in their attempts to rise through the ranks of the local biker gangs that control the shithole open-world city of Ashen. Road Rage plain and simple is a bad game it’s a skid mark on the Road Rash name and any further comparison should be a criminal offence. While Team6 and Maximum Games’ effort does draw inspiration from EA’s originator, there is no catharsis here there is no scratching of any itch. You would be forgiven for thinking that Road Rage is a spiritual successor to Road Rash – the 90s cult classic motorbike brawler series from EA which many folks have been long wishing would make a return – wishes that have fallen on deaf ears, microtransactions and loot boxes. ![]()
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